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Idolmaster Shows Off(EP6)

Yayoi: “I really want to butt in and correct them on that detail about Chavez and Don Caballero…”

I paused the show to go get a drink, and this scene only had me imagining Yayoi wanting to correct them on something. That particular angle of someone’s head looking at something in the distance always seems to automatically evoke familiar anime norms. I could only hope that Yayoi has such taste in music, but I don’t know enough about Idolmaster. The only way to solve that would be to plunge straight into the games and attempt to read all the moon runes.

I think most people will understand why I’ve decided to join others in blogging about this episode. Episode 6 is rather early to show off your animation budget, but I’ve learned that A-1 Pictures has essentially redrawn the Smoky Thrill dance sequence from Idolmaster 2 for the xbox 360. I saw more animation in one minute than I did watching two episodes of Steins;Gate. I might be willing to pay a high price to see A-1 Pictures fully animate entire songs. Maybe bundle it with the limited edition Blu-Ray as an extra. It IS a show about idols dancing; indulge us a little won’t you A-1 Pictures? It’s not often we get to see such grandiose movement in our anime.

This only makes me more excited to see more episodes. And more Iori, please.


Three shows, one post. (DenpaOnna/Gintama/Steins;gate)

These three shows I have pictured above — Denpa Onna to Seishun Otoko, Gintama, and Steins;Gate — have a couple of things in common.

Talking heads is one, and is the biggest time eater. The amount of action we’re given is practically zero, save for Gintama. You could say Denpa Onna and Steins;Gate have no other recourse — the action of those shows have to be character centric and information reveals. Steins;Gate has it the worst since its the closest to being an exposition festival. I’ve since gotten acclimated to the typical anime style deluge of information, but sometimes you just gotta break it up and go watch a Kung Fu movie to see some action spring up out of nowhere.

They all have one anchor character I enjoy. Cute & Spicy Ryuushi, Straight Man Shinpachi, and .. Kurisu are characters that keep me coming to watch their antics. Ryuushi would bonk me for calling her that, Shinpachi would take a jab at my inability to call Ryuushi by her proper name, and Kurisu would spout some internet meme applicable to the situation and then act embarrassed. Great characters, and great voice acting. I can’t help but admit that the seiyuu alone can force me to watch an anime.

The next thing they have in common are camera angles. SHAFT can’t help but experiment with their angles — it’s a hit-or-miss kind of thing. Fortunately, it’s not so bad that it becomes obnoxious. Gintama exploits super dramatic angles when needed. Steins;Gate needs to keep thing interesting with angle work to propel a certain mood. It’s uncommon for these shows to use a simple and head on camera angle, and when they do, it’s often used at a meta-like level, understanding the expectations of the viewer. I’m probably over thinking it. Makes me wonder what would happen if an anime utilized Western sitcom-like camera direction.

Them camera angles. For some reason I’m a sucker for it.