Maserbeamdotcom  Angry god fists are a dime a dozen.

Games that end up linear and boring.

I think most people would understand that the post title of this entry is referring to Final Fantasy 13.  It’s been lambasted for being a linear experience. But why is it suddenly reasonable to judge a game on it’s linearity? I think about the games that were purposely linear, and those that simply end up as being linear. There isn’t much of a difference between the two ideas. One is done on purpose and the other one is accidental.

So which one is FF13?

Let’s find out. A one, a two, a three…